Eldertide Isles

"No flags, no kings, only freedom—and the blood price it demands."

East of Aldamar's coast lies a ragged chain of isles home to outlaws, pirates, exiled nobles, and heretic mages. The Isles are wild, lawless, and full of promise for those with steel or sorcery.

  • Outcasts' Refuge: Every isle is its own kingdom or anarchy.
  • Living Magic: Some isles pulse with unstable wild magic.
  • Forgotten Gods: Blood-slick rituals call on deities long forgotten by mainlanders.

Places of Note:

  • Krakenfall: A pirate city built in the bones of a leviathan.
  • Isle of Breth: A time-twisted refuge of an ancient sorceress-queen.
  • The Singing Reefs: Coral fields that hum at sunset and sometimes swallow ships whole.